﻿using UnityEngine;

public partial struct EntitasVec3
{
    public static implicit operator Vector3(EntitasVec3 v)
    {
      
        return new Vector3(v.x, v.y, v.z);
    }

    public static implicit operator EntitasVec3(Vector3 v)
    {
        return new EntitasVec3(v.x, v.y, v.z);
    }
    
}

